Highlighting games and special effects resources

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If you’ve walked through the library this week, you may have noticed that our current display is all about resources for games and specials effects: many books on the topic have been included in this display.

You may be interested to know, therefore, that we also have access to a number of electronic resources that may be of benefit to those studying in this area. Two particular resources spring to mind: IEEE Xplore and Art Full Text. IEEE Xplore brings full-text journal articles covering a range of computing-related topics including material on special effects and games, such as creating virtual environments, portraying specific weather conditions and simulation. Art Full Text (available via Discover@Bolton as well as via the library website) is a major art resource and a search on “special effects” brings me articles on a variety of related topics including the development of special effects through the 1970s and 80s relating to Star Wars, further articles on simulation and even digital cinematography.

As you may also expect, a number of University of Bolton academics have published on these types of topics – including understanding the Uncanny Valley – and these are accessible from UBIR. Have a look here for University of Bolton research in that area.

Lastly, don’t forget about Discover@Bolton, which will provide you with relevant results from a range of databases.

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